Reply: The Lord of the Rings: The Card Game:: General:: Re: To have 2 or 3...
by Thanee Cards that are non-unique and you are basically always happy to have in your hand (like Sneak Attack or A Test of Will) end up in the deck as often as possible (3 copies, or as many as you...
View ArticleReply: The Walking Dead: The Board Game:: Rules:: Re: Questions about solo
by powerwis Pone4games wrote:powerwis wrote:2) We have to ignore any encounter cards that involve other players. If the encounter doesn't involve other players BUT one of the consequences (succes or...
View ArticleReply: Dungeons & Dragons: The Legend of Drizzt Board Game:: General:: Re:...
by ninjadorg Jonte1977 wrote:Hello all,Im thinking of buying this game to play with friends and hopefully girlfriend. I have read a ton of reviews (therefore chosing Drizzt over the other 2 DnD...
View ArticleReply: The Lord of the Rings: The Card Game:: General:: Re: thematically why...
by Thanee Basically, everything in the staging area are threats to your quest, which you have to deal with.Enemies are pretty obvious obstacles. Locations are a bit trickier.Maybe it is not the...
View ArticleReply: The Lord of the Rings: The Card Game:: General:: Re: Quest, or defend,...
by Thanee boardgamemonster wrote:After all, it's not like Aragorn and Gimli didn't do some serious damage whilst 'defending' the gates of Helm's Deep!Maybe they had Unexpected Courage there... :DOr is...
View ArticleReply: Citadel of Blood:: General:: Re: Ares Magazine version vs Flat box...
by The Maverick soltan gris wrote:I would expect the game to be precisely the same as the magazine version, with the box probably a cover shot of the magazine, and the back to be some generic ratings...
View ArticleReply: The Lord of the Rings: The Card Game:: Rules:: Re: Number of cards in...
by Thanee I would actually recommend trying to narrow the deck to 30 cards.The decision about which cards to keep and which to remove get much harder the more cards you have to remove.It is a useful...
View ArticleReply: The Lord of the Rings: The Card Game:: General:: Re: thematically why...
by peterk1 There are enemies in those neighboring regions applying pressure to the adventurers, sending monsters and casting spells to harass and annoy them. Ignore them, and they get worse. Travel...
View ArticleThread: LEVEL 7 [ESCAPE]:: General:: international or multi-lingual edition ?
by powerwis @Will Schoonover, will this game have an international edition (without text if possible of course) or are you aware of other editions (french, german, etc.) ?
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero: The Sojourner
by ravencredible Nice, I like him. It's cool that he has a bit of deck manipulation in his mechanics. I can see some really good combinations occurring between Sojourner and Legacy as far as...
View ArticleReply: Mage Knight: Board Game:: Sessions:: Re: Polarization seems okay....
by woodnoggin Something I haven't seen mentioned is that Blood Ritual can be pretty useful if there are Ruins around with Altars in them. You then need to find just one red mana to fulfil the...
View ArticleThread: D-Day Dice:: General:: Where do the gained soldiers come from?
by johncraven This is the only thematic point that bothers me.Since you gain a lot of extra soldiers during the course of the game, where do they come from? Paratroopers, defectors, remnants from...
View ArticleReply: Mice and Mystics:: General:: Re: How much room for expansion?
by youperguy I imagine that there will be both large and small expansions. A small expansion could just be a new storybook and a few cards, but if you want new boards then it will have to be a big...
View ArticleReply: The Lord of the Rings: The Card Game:: General:: Re: thematically why...
by Thanee This threat is a duplicate (by accident I suppose).Best use this one here to reply:http://boardgamegeek.com/thread/838393/thematically-why-do-l...ByeThanee
View ArticleThread: Mage Knight: Board Game:: Variants:: Using the "interactive" spells...
by Fluxx Inspired by this thread I tried to make alternative versions of the interactive spells.Your feedback is welcome. (As I'm no native speaker this applies especially for formulations and...
View ArticleReply: Mage Knight: Board Game:: Sessions:: Re: Goldyx Solo 282, Thorough...
by woodnoggin Toper wrote:I tried that once too, before realizing that you're usually better off placing the Banner of Protection on somebody with more armor; Foresters or Guardsmen are ideal. There's...
View ArticleReply: D-Day Dice:: General:: Re: Where do the gained soldiers come from?
by wylecoyo The idea is you accumulate them as you proceed up the beach. Think of Saving Private Ryan as Tom Hanks hit the beach, there were all kinds of personnel everywhere and he collected a few at...
View ArticleReply: Flash Point: Fire Rescue:: General:: Re: Why is the Cat the same...
by Sigafoos Some people say that the pets only count as half a person, but also only require 1AP to carry. I just pretend they're people. You know, dressing them in cardigans and stuff.
View ArticleReply: D-Day Dice:: General:: Re: Where do the gained soldiers come from?
by Gattolardo I guesse they are soldiers cowering on the beach under fire that are drawn into action by the officer/NCO of the unit... Movies like "The Longest Day" or "Saving Private Ryan" come to...
View ArticleReply: Arkham Horror:: Rules:: Re: Outskirts and mythos returning monster types
by drmark64 When a gate is closed, the rules specify Arkham, Sky, and Outskirts for monster removal. That in my mind defines three zones, otherwise, just say Arkham and that covers it.That leads me to...
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