Reply: The Lord of the Rings: The Card Game:: General:: Re: To have 2 or 3...
by sirprim In order to add to the above, I sometimes run less than 3 cards, if I have something quite similar in the deck already.For example, I might run 2x Feint and 1x Fresh Tracks instead of 3x...
View ArticleReply: Forbidden Island:: Sessions:: Re: Four solo plays. Me: 0 Forbidden...
by mathgrant I think the default island works best for one's first game, due to its compactness (no two tiles are further apart than 6 orthogonal moves) and ease of navigation (no holes means it takes...
View ArticleReply: D-Day Dice:: General:: Re: Omaha Beach Help
by ColtsFan76 Get the minesweeper and use a grenade to silence the MGF. You also need a lot of men. But I am not the one to listen to as I die on the doorsteps of the bunker each time. Bloody Omaha.
View ArticleReply: Die Legenden von Andor:: General:: Re: Playing Time?
by smiler63 The legends are connected by storyline not by game mechanism. But since later legends are more complex and more difficult to win you have to plan your moves more carefully. There is a time...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re: My...
by apeekaboo The Initiative House Rule looks interesting. I might try that accompanied by the Monster Spawning rule in my next game.
View ArticleReply: Arkham Horror:: Rules:: Re: Outskirts and mythos returning monster types
by Hermjard Hmm, I count about 8 cards of this type in the mythos deck (Basic game + Dunwich). I wonder, that this question didn't come up sooner or wasn't picked up by some official FAQ,...
View ArticleReply: Flash Point: Fire Rescue:: General:: Re: Why is the Cat the same...
by Wulf Corbett mvettemagred wrote:Have you ever tried to carry a freaked out cat?Yes, actually - I was wearing heavy leather gardening gloves though (the cat had got entangled in some netting...
View ArticleReply: D-Day Dice:: Rules:: Re: Parachutist Badge
by ukdane Are Parachutists effected by landmines, as losses from crossing a minefield occur during the movement phase as opposed to the combat phase?
View ArticleReply: D-Day Dice:: General:: Re: Where do the gained soldiers come from?
by johncraven I can understand picking up some stragglers here and there, but in this game it feels like you start with a tiny force and acquire a ton of soldiers as you go along...
View ArticleReply: Arkham Horror:: General:: Re: AH TOOlkit - TOO expensive!
by MikePole clip611 wrote:If you just want to save space lots of us use 2-3 of these plastic business cards holders for the encounter decks as well as the other decks like items, spells, etc... To...
View ArticleReply: Die Legenden von Andor:: General:: Re: Playing Time?
by gciscell Sounds intriguing! Can't wait to see the rules (in English)!
View ArticleThread: D-Day Dice:: Strategy:: Awesome Combos
by ukdane In this: http://www.boardgamegeek.com/thread/834413/specialists-capta... thread, Rik from Valley Games notes an "Awesome Combo", after confirmation that it is valid from Emmanuel, and based...
View ArticleReply: Arkham Horror:: Rules:: Re: Outskirts and mythos returning monster types
by Hermjard drmark64 wrote:When a gate is closed, the rules specify Arkham, Sky, and Outskirts for monster removal. That in my mind defines three zones, otherwise, just say Arkham and that covers...
View ArticleReply: Warhammer Quest:: Variants:: Re: Warhammer Quest Revision
by bobthebobish Well I did make the beginning easier to survive. In the original that was really the only difficult part as the warriors began to be overpowered quickly after level 2 or 3. That's why...
View ArticleReply: D-Day Dice:: General:: Re: Where do the gained soldiers come from?
by iansmithksa Wave after wave are hitting the beaches behind you as you progress up the beach, swelling your ranks. So what starts as the fortunate few survivors from one landing craft, gathers up...
View ArticleReply: Dungeons & Dragons: The Legend of Drizzt Board Game:: Rules:: Re:...
by SlebRittie I still laugh every time someone says Wizard Eye sucksI have solo'ed Ashardalon's Lair with Heskan+Eye true story
View ArticleThread: D-Day Dice:: Rules:: Ammo Box
by ukdane The text on Ammo Box is: "Skulls in your Final Tally take the result of your choice. All must take the same result."Cards such as the Strategic Map state that using the item effects the...
View ArticleReply: Mage Knight: Board Game:: General:: Re: Organizing the mage knight box
by gspeager Wow, there are lots of great ideas in here. I'm getting a good sense of what I want to do. I found a nice one on reddit which I'm thinking I might try to emulate using tuck boxes:...
View ArticleReply: D-Day Dice:: Rules:: Re: Ammo Box
by ColtsFan76 ukdane wrote:The text on Ammo Box is: "Skulls in your Final Tally take the result of your choice. All must take the same result."Cards such as the Strategic Map state that using the item...
View ArticleReply: D-Day Dice:: Strategy:: Re: Awesome Combos
by ipgyst Unique Specialist - MarksmanBadge - Combat MedicI've gotten this combo twice now. Marksman gets you +3 soldiers for every skull you lock. Combat Medic gives you a Dead Man RWB with just two...
View Article