Reply: Nemesis:: Sessions:: Re: Classic Ending
by treiralesque wrote:Where, specifically, does it say that you can't trade in combat? I can only find limits on those cards that has the gun icon or crossed-over gun icon.And some requirements on the...
View ArticleReply: Nemesis:: Rules:: Re: Player trapped
by garretp2 Maybe he's mentioning something involved in Untold Stories #1?
View ArticleThread: The Crew: The Quest for Planet Nine:: General:: Box Size
by MeepleReport Does anyone have the box dimensions for either version of this game? The publisher failed to list it.
View ArticleReply: Gloomhaven:: General:: Re: How to avoid AP
by ranissi The game gives a guideline as far as how much communication there should be. "I'm going quickly this turn" not "I'm going at 17". We apply this across the board. "I'm going to take care of...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Q. Is KDM a dungeon crawler?
by t3clis The others are also good, for being miniatures sculpted between 2012 and 2015.
View ArticleReply: Shadows of Brimstone: City of the Ancients:: Strategy:: Re: New 6-shot...
by Garen LiLorianshnar wrote:Because he starts with 6 dice already. This means anything he finds that would add Combat is completely worthless to him, which sucks from a game mechanic and makes no...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Solo play?
by James2044 Excellent!It's a real challenge with two investigators.The game plays well and moves quickly.Played 3 games solo and is my "go to" solo game.
View ArticleReply: Cthulhu: Death May Die:: Rules:: Re: Yellow sign tokens.
by VoidaarAshaman Respen wrote:I find it deeply troubling how often all of you are naming He Who is Not to be Named/The Great One Who Is Not To Be Named!! Attracting his attention brings disaster upon...
View ArticleReply: Tainted Grail: The Fall of Avalon:: Rules:: Re: Ch 10, Menhir problem
by gekiFringer 11 wrote:[o]There are two locations north of my position (139), 111 and 112. No connection from these to east and west, only north and south.116 connected south of 111 and 139 west of...
View ArticleReply: Tainted Grail: The Fall of Avalon:: General:: Re: Feels like...
by Gabethebabe I had some moments as well where the game felt grindy, when I couldn't find the parts needed to finish the chapter and had to search through the locations to find missing exploration...
View ArticleReply: Marvel Champions: The Card Game:: Rules:: Re: Inspired - Attach to any...
by acharlie1377gamedog wrote:WBuchanan’s argument is a reasonable interpretation of the rules, but it is an interpretation: the rules are silent on whether or not Upgrades can be played to other...
View ArticleReply: Nemesis:: Rules:: Re: Larva / Objective
by neurox Question / A doubtYesterday during a game, a player in one encounter find larva.The Player have 3 cards so not surprise attack and so we put larva on the map. Next turn player ( he have...
View ArticleThread: Marvel Champions: The Card Game:: General:: I wish heroes of...
by Summy76 Well it seem this game going to get alot of expansions. It a shame it smaller cousin, heroes of terrinoth not going get any new expansion at all.Sorry living card games suppose to expand but...
View ArticleReply: Mythic Battles: Pantheon:: Variants:: Re: Scale of the army in skirmish
by rouq Larger battle occurs in 2v2 game (14+14RP vs 14+14RP). So you can test 2v2 setup in 1v1 game (ie driving 2 decks/hands per player).You can increase RP by 18 to 22-24 and put activation cards of...
View ArticleReply: Cthulhu: Death May Die:: Rules:: Re: Yellow sign tokens.
by VoidaarMore Mellotron wrote:What's so odd to me about Hastur vs. the Big C is how both the end of turn mechanics are tuned so aggressively in one and so much easier with the other.Cthulhu: everyone...
View ArticleReply: Tainted Grail: The Fall of Avalon:: Rules:: Re: fore-dweller question,...
by JKlassnik i understand that if the locations disappeared, he would go off the map and then be placed again, but since we had just activated this menhir and then moved it due to the unique...
View ArticleReply: Aftermath:: Rules:: Re: Traversal and Skill Check Requirements? (mild...
by Frahgnobeerblues wrote:You can intentionally fail.I'm interested in this analysis. I guess I don't see how this is supported by the rules. It says you must play a card with a skill check. There's no...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Spotify Playlist
by bac0n Followed! Thanks!
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Solo play?
by Darkreaver1980 Thanks alot for the answers.i love eldritch horrow/arkham horror and i also own mansions of madness but i didnt like the arkham horrow card game due to the token drawing. Is this game...
View ArticleReply: Armata Strigoi:: Rules:: Re: Post here for Armata Strigoi rules Q&A
by Izraphael Let's answer to some new questions :DI'll start with the oldest ones, then I'll answer also to GoldAnnie's questions...1. Setup1A. Does it matter which Platform goes into which Room?There...
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