by Voidaar
More Mellotron wrote:
What's so odd to me about Hastur vs. the Big C is how both the end of turn mechanics are tuned so aggressively in one and so much easier with the other.
Cthulhu: everyone loses sanity and running out of R'lyeh tokens costs everyone 2 sanity.
Hastur: only the active player rolls for their Yellow Signs and running out costs nothing.
The difference in difficulty for essentially a similar mechanic is massive. I understand C's original rules resembled Hastur's, so clearly it's intentional, but the difference is really odd. I wonder if they forgot to adjust Hastur's rules.
Cthulhu: everyone loses sanity and running out of R'lyeh tokens costs everyone 2 sanity.
Hastur: only the active player rolls for their Yellow Signs and running out costs nothing.
The difference in difficulty for essentially a similar mechanic is massive. I understand C's original rules resembled Hastur's, so clearly it's intentional, but the difference is really odd. I wonder if they forgot to adjust Hastur's rules.
Yeah, I also think they forgot a rule for running out of Yellow Sign tokens...
A simple house rule would be to roll a black die whenever you should get a Yellow Sign but you ran out of tokens.