Reply: Agents of SMERSH:: General:: Re: Grey D6?
by ender101dkearns wrote:drb1004 wrote:Yeah, one of the character's codenames is Shadow.The ultimate social embarrassment for a spy - you infiltrate the bad guy's hideout, only to find that someone...
View ArticleReply: Legendary: A Marvel Deck Building Game:: General:: Re:...
by JesseOliviergamecat_uk wrote:JesseOlivier wrote:So frustrated. My game should have arrived yesterday, however it has been updated as estimated delivery at saturday now.. sorry but i needed to ventto...
View ArticleReply: Legendary: A Marvel Deck Building Game:: General:: Re: How do divide...
by IronSyndicateTheRiddler1976 wrote:Now I think about it, Itai, how did you get a copy over in Israel? Do you have freinds / family in the states, or did you just pay for shipping? I paid for the...
View ArticleReply: Mice and Mystics:: Rules:: Re: Chapter 2- Lily's Actions
by Rocky123 Thanks all... that is how we played it... she rolled really well and was never actually threatend... until the group made it to her board...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?
by caffeinehead Wounded monsters become more predictable upon re-shuffles. Adam hinted that different monsters feel different due to their attack styles. And yeah, this game is solidly narrative,...
View ArticleReply: Zombicide:: General:: Re: Is this game out yet?
by Inntrepid Boards and Bits has it in stock now for $58.49, finally my order can ship!! :)
View ArticleReply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?
by Teamskicaffeinehead wrote:Wounded monsters become more predictable upon re-shuffles. Adam hinted that different monsters feel different due to their attack styles. And yeah, this game is solidly...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?
by Geosphere I'm trying to think of a minis game that doesn't have your complaints.You use what items you have and what skills you have and roll dice.Sometimes it's one die, sometimes it's a card,...
View ArticleReply: Agents of SMERSH:: General:: Re: The "I got my package" thread
by wedgeexChrisxny wrote: I would love to get mine tomorrow, as the wife will be out of town. lolMine usually gives me the beating when the money comes out of the account but not when the actual games...
View ArticleReply: Mage Knight Board Game:: Strategy:: Re: Movement problems
by GreedyAlgorithmDaviddesJ wrote:Dearlove wrote:And that's despite the point that whether you've won a game is completely missing the point. To argue otherwise would suggest there's skilled play that...
View ArticleReply: Shadow Agent:: Rules:: Re: Guard spawning
by kurthl33t Huh-what? You put all the guard tokens back in the back? Even ones that were supposed to be on the board and active? Or am I misunderstanding you?
View ArticleReply: Zombie Plague:: News:: Re: New Kickstarter - Zombie Plague miniatures!
by Alita_99 Woke up this morning to find we reached the $5400 stretch goal! Just a few hundred dollars more and we get the scenic bases and accessories for everybody's minis. Several hours left, if...
View ArticleReply: Escape: The Curse of the Temple:: General:: Re: How do people organize...
by MenghiniIn the small compartment I put in the treasure/curse tiles, treasures and curses themselves and the sand timer. In the compartment below (the biggest compartment) I put the regular/basegame...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?
by TrueLolzor I wonder how much diffetent can they feel, given limited list of actions they can perform and space inside which they operate.
View ArticleReply: Kingdom Death: Monster:: General:: Re: Player count?
by caffeinehead The video has each surviving character getting two "regular" resources and a white lion resource, but doesn't specify as to whether Mr NoHead would've gotten the same, or if the 6+3...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?
by GrauGeistTrueLolzor wrote:So, the players battling a giant enemy... monster, and it seems he'll be always alone, so not much strategical target selection.Lets talk player actions: players can "move"...
View ArticleReply: Mage Knight Board Game:: Strategy:: Re: Movement problems
by DearloveGreedyAlgorithm wrote:It goes away after you win a game because that's how I teach Dominion to new players - they start with 3 Estates, 6 Coppers, and 1 Gold until they win a game - and that...
View ArticleReply: Escape: The Curse of the Temple:: Reviews:: Re: Escape: Worth the...
by toddbarkerlengthtoavoid wrote:After being nearly done with games for the evening last night, I got word that I could also grab up The Pit and Doomed mini expansion modules from my local game shop...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?
by qwertywraith So far we have not seen much variety in gameplay, which is not surprising for an introductory video.Beyond the intro video I know:The fight against each monster will take place on a...
View ArticleReply: Escape: The Curse of the Temple:: General:: Re: How do people organize...
by Beaker73 I agree that the box divisions are not as practical as they could be. I am considering modifying the smaller compartment so that it extends all the way across the box. That should make the...
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