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Reply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?

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by caffeinehead

Wounded monsters become more predictable upon re-shuffles. Adam hinted that different monsters feel different due to their attack styles. And yeah, this game is solidly narrative, though there's a light puzzle aspect with the gear, and likely the settlement. With the right crowd, i've had all kinds of fun with simple games, but that obviously depends on the person.

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