Quantcast
Channel: Cooperative Game | BoardGameGeek
Viewing all articles
Browse latest Browse all 1683829

Reply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?

$
0
0

by Teamski

caffeinehead wrote:

Wounded monsters become more predictable upon re-shuffles. Adam hinted that different monsters feel different due to their attack styles. And yeah, this game is solidly narrative, though there's a light puzzle aspect with the gear, and likely the settlement. With the right crowd, i've had all kinds of fun with simple games, but that obviously depends on the person.


I think you will find that combat is only a small proportion of the overall game system. It seems that many of the decision points are actually off the battlefield in the other two phases of the game, the hunt phase and especially, the settlement phase. The game is designed to be played over many sessions to attempt to grow the settlements. So, I am not too concerned about boring combat at this point.

-Ski

Viewing all articles
Browse latest Browse all 1683829

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>