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Reply: Legendary: A Marvel Deck Building Game:: General:: Re: Pick and Mix?

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by GeekTurtle

madantichris wrote:

I buy all of it and randomize each game from all of it. A big part of the fun for us is seeing what we can make out of a weird combination or lesser-known characters or cards that seem weak, but happen to have an unusual synergy in certain situations. There are no cards that I regret owning, and they all eventually get a turn.


I agree with the randomization of heroes, although I have not been buying many expansions lately.

Reply: Kingdom Death: Monster:: General:: Re: Poots: Antelope nerf coming

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by RepublicLifeHuman

Taboobat wrote:



Again though, I don't think the answer to these clear build paths is to nerf things so that they're all equally bad, it's to buff other sets so that you have compelling reasons to hunt other quarries. White Lion, Phoenix, Gorm, Spidicules, and Dragon King all have armor sets that just aren't that good. If all of those were viable options that competed with the other armor sets the problem of single quarry farming disappears as you would be tight on time to get everything completed before the end.



In some cases it makes sense to nerf, in other cases it makes sense to buff, it just depends on the situation. The risk with buffing is that they buff the wrong thing like they did in 1.5 with Screaming Antelope, and wind up causing more problems than they solve. The changes that are necessary require a deft touch and substantial playtesting, and I'm not convinced that they have resources to figure it all out because it's a time consuming problem that increases in difficulty with every expansion added to the available pool of content.

Another problem is that, after a few campaigns the game really becomes too easy, and buffing will just make it easier. The first time I played Spiidicules (and removed Screaming Antelope) it was like a breath of fresh air because I felt I was finally playing the game the way it was meant to be played, in order to get greater rewards, I had to accept greater risk and greater challenges.

Thread: EXO: Mankind Reborn:: Rules:: How building a drone?

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by Jeroen vd Horst

How does building a drone exactly works?

When you’ve your beacon card face up and you do the action Build (cost: Exo, wood, metal):
- You flip the card with the drone image face up.
- Q1. Then you immediately place the drone in the zone with you hero?
- Q2. You can than move the drone with the action ‘Drone movement’ (at no further cost) during the game and pick up & deliver. Right?

Q3. When your drone is in the field you can enhance it further with the action Build (cost: 1 Exo) and make it a combat, gatherer, scout or medic drone (depending on your hero/color).
Q4. After that you have a ‘specialized drone’ for the rest of the game (at no further cost). They react automatically after other actions or events, but all without action pawns and costs. Only the Medic Drone activates on your initiative.

Reply: Kingdom Death: Monster:: General:: Re: Poots: Antelope nerf coming

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by GrauGeist

spiralingcadaver wrote:

Dude, I get that you want to marry Poots


Yeah, that sort of ad hominem means I ignore the rest of what you're posting.

Reply: Zombicide: Black Plague:: General:: Re: Replacement base disc

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by cerealdude

I actually have a question about the bases connected to the minis, not the removable ones. If anyone knows where to find comparable bases or a suitable alternative I'd be eternally grateful. The key is that they need to be able to fit in the removable colored bases.

Story goes I acquired some Survivor ID cards without their minis so I got some Reaper Bones minis as proxys but would love to rebase them.

Who's got the scoop?

Reply: Legacy of Dragonholt:: General:: Re: Questions while I await for my game to arrive

Thread: EXO: Mankind Reborn:: Rules:: Can Mel heal himself?

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by Jeroen vd Horst

Can Mel heal himself and remove a negative effect on himself?

By the way negative effects are (only) Poison and Paralyze?

Reply: Kingdom Death: Monster:: General:: Re: Some questions from another newbie

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by DaGannondorf

10s always succeed and 1s always fail. So a 10 on a wound roll is a wound regardless of toughness.

Reply: Gloomhaven:: General:: Re: Solo, how is it?

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by Wister

It is a brain-burner type of game, but very do-able solo. I also am a person who hates a lot of upkeep to solo board games, but don't hate doing it for Gloomhaven.

It will take time, be aware of that. You have to slow down what you want to do to think things through.

One game you may love is Dungeon Alliance. It feels like Mage Knight (says everyone who has played both games--I haven't) without the dozens of rules exceptions and multiple hours of play.

I love it solo. Absolutely love it. You control 4 heroes and have to make some decisions for the monsters, but it doesn't overwhelm you. Not even close. I love the multiple decision points via the card play. It's a deck building game and plays different from most.

A few expansions have just been released that add great campaigns and more characters. It's crunchy, so don't expect to fly through each room of the dungeon hacking and slashing as other dungeon crawlers do.

If you like the hand management of Mage Knight, you'll like the hand management of Gloomhaven, and Dungeon Alliance. Having played Gloomhaven and Dungeon Alliance, I can say that the hand management of Gloomhaven is a bit trickier, feeling more like a balancing act.

Both are great games.

Reply: The Lord of the Rings: Journeys in Middle-earth:: Strategy:: Re: Struggling? Try some of these strategy tips!

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by Falenthal

Thanks for the help and counsels!

I plan on going with Aragorn Captain/Hunter (Travel Garb, Sword, Harp), and Beravor Pathfinder/Burglar (Travel Garb, Bow) after your advice.

Reply: Sleeping Gods:: General:: Re: Is it really a campaign game?

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by hidden_wizard

I don’t care what it is called. For me a campaign style game is meant to be played in multiple separate sessions. Sure you can only call games that have midterm results or predetermided saving points as real campaign games, but personally I don’t see that as a reason for calling campaign.

Out of curiosity, what do you call games that are meant to be played in multible sessions and have a save system build in?

Reply: Kingdom Death: Monster:: General:: Re: Some questions from another newbie

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by Clive_Bixby

DaGannondorf wrote:

10s always succeed and 1s always fail. So a 10 on a wound roll is a wound regardless of toughness.


Damn, I knew that one... Thanks still:)

Reply: Aeon's End:: General:: Re: Does every new release make the game harder?

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by ronhatch

ianoble wrote:

Razoupaf wrote:

In terms of difficulty, from easier to harder, in stand-alone mode, without mixing basic cards, and playing them with their associated Nemeses:
Aeon's End < New Age < War Eternal < Legacy.

With each mini-expansion being related to it's own stand-alone game.


Feels really bad to get crushed by the first boss in New Age then. And in Legacy, a lot of the time I feel like I at least have a chance. So it doesn't feel hardest.

My group finished playing through the first expedition last weekend, and our only loss came with the Nemesis down to 4 health remaining (second battle). So it's at least possible, though I have no idea how much was good strategy on our part and how much was luck.

One thing to keep in mind is that wins can often have a massive percentage of the damage done happening in the last few rounds... which means that even getting crushed doesn't necessarily mean you were that far off from being able to win. My experience has been that getting better is all about learning to ramp up faster and knowing when your deck is good enough to flat-out race for the kill.

I don't want to go too far into strategy tips without knowing more about what you have and haven't tried already, but I think the most important thing is to keep trying new ideas and not get discouraged.

Hmm... and not shuffling your deck rewards planning ahead. Think through at least the first couple times through the deck for each mage to get started quickly. There may be times when holding onto a card or two will make the upcoming sequence work out better.

Reply: Gloomhaven:: General:: Re: Solo, how is it?

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by Dexter345

This is the only game I own with a solo mode that I actually want to play. It does require you to control two characters, and that can be difficult when you're starting out, but it's worth it to me.

What you might want to try (at the risk of sinking even more money into this), is to buy the Steam Early Access version, which is necessarily solo, controlling two characters to start. See how that runs and see if you like it. If you do, break out the box. If you don't, sell it.

Thread: Die Legenden von Andor: Chada & Thorn:: Rules:: Special cards

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by SandMen

Are special cards activated only once, or they stay in the game?
Thanks!

Reply: Gloomhaven:: General:: Re: Playing this on Table Top Simulator

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by num37

I play both TTS and the physical copy.

I've got my primary party in the physical box, and secondary parties in TTS to do the community driven campaigns and casual/random scenarios. I consider them to be the same world, with enhancements, achievements, and prosperity shared between the two. That's all within the rules, I believe.

I think I like the physical copy more, but it's harder to avoid getting caught playing when I should be working. I tried yelling "ALT-TAB!" once but that wasn't as effective as I had hoped.

Reply: Cloudspire:: General:: Re: Humminger and Elfinkaze

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by brighterthanthesun

Snappleman wrote:

1. If one of my units attacks, can it choose whether the Humminger or the Elfinkaze is the target?


Diane's got your back on this one. Both units are active, so both can attack and be attacked.

Snappleman wrote:

2. The Humminger moves 2. At that point, can the Elfinkaze move out and attack it's target with the bomb?


Yes. The elfinkaze can move before the humminger or after (this is when it will be the "leading minion") or it can not move at all. After it moves, it can optionally use Glidebomb (note this is not considered an attack).

Snappleman wrote:

If I attack and do 3 damage to a spire but it only removes 1 upgrade, do I still get 3 life back?


You'll get back 3 health. Leech gives you a health for every damage dealt, regardless of how much is received.

Reply: Eldritch Horror:: General:: Re: Do you recommend Gloomhaven for similar experience?

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by Postmark

Barronmore wrote:

sorgur wrote:



+1 to A Touch of Evil and Fortune and Glory. If you like the pull fiction feel of EH and are ok with no lovecraft theme Fortune and Glory is fantastic. Gives that world travler feel with a similar engine to EH. I have all three of these and enjoy all of them.


If, when Jenny Barnes performs a travel action to move from Arkham to London plus travel tickets to continue to The Pyramids via Rome, your mind’s eye is reshowing a movie clip of a line being drawn across an old map with an inset film of a ship sailing then I would suggest Fortune and Glory.

If, when Leo Anderson heads along an uncharted trail into the Amazon, there is a certain film theme playing in your head then I would suggest Fortune and Glory.

Otherwise, make up your own reason for getting Fortune and Glory.
:D

A Touch of Evil is a boardgame version of the Tim Burton Sleepy Hollow film - it is more like a light version of Arkham Horror 2nd.

Reply: Deck Box Dungeons:: Reviews:: Re: The 4.1.1 on Deck Box Dungeons (Solo Review)

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by mallowpufft

I would love to see the addition of user made dungeons, even if they have to go through a vetting process of some sort to make sure they're playable. My boys love this game and we're working on writing our own quest line for ourselves. It would be fun to have more quests, especially ones with more narrative to make things a little more immersive.

Reply: Kingdom Death: Monster:: General:: Re: Poots: Antelope nerf coming

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by GrauGeist

Taboobat wrote:

GrauGeist wrote:

The problem is that the feedback you provide creates problems of its own, hence the overcorrections in 1.5. The community needs to be more measured in its feedback, or you'll see the pendulum swing all of the way over to the other side.

tl;dr, the problem isn't Poots, it's YOU!

It's literally the KD team's job to interpret feedback from the community.

I think the root of the problem is that the KD team is so busy that they don't have enough time to do real, campaign long, playtesting. It's not surprising since it would take them 50-60 hours to get a single run through, but that lack of testing how things play in a real session shows in how they interpret feedback. They hear that some people only hunted level 1 Lions in 1.3 so they buff the Antelope to make it more attractive and add the "level 3s only" milestone. They hear that now people hunt the Antelope a lot so they nerf it.

The (at least, perceived) lack of ability to hear this feedback and drill down to why it's happening is a bit distressing. People didn't only hunt level 1s just because there was no rule against it, they just didn't need to because the Watcher is an easy fight. People don't hunt the Antelope just because it's easy, they do it because in 30 years (21 hunts) you run out of monster-specific gear to craft pretty quickly and just need to hunt something to advance the game -- why not the monster that gives the most resources?

No one that produces any product can expect their customers to give perfect, measured, feedback. You have to listen to what they're saying, figure out why it's happening, and then figure out a solution that fits into your product plan. The unfortunate place we seem to be in is that they gloss over that middle step pretty hard.


And that is what they're doing.

The fact of the matter is that the internal test team cannot ever replicate the effort of 1,000s of play groups playing 100s of hours. No testing team can do that.

They are doing their best, and that's obvious. I sorely doubt that they're glossing over that middle step; the perception is almost certainly wrong. The issue is that they don't make those internal details public. It's not transparent, nor should it be. Instead, we only see the final product, not the process of how it came to be. The lack of internal insight is producing an undeservedly negative perception, resulting in unfounded accusations by people who should know better.
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