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Reply: Shadows of Brimstone: Forbidden Fortress:: General:: Re: Compatibility with older expansions

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by DistantOasis

Am I right in thinking anything that mentions a world name is confined to that world? i.e. Guardian of Targa?


For the most part. The Trederran Raiders are specifically Trederran teams the venture into other worlds to steal DS, they have threat cards for all the original worlds, but not Trederra itself. I think that’s the only exception though.

I am also considering Masters of the Void, but I'm concerned all the cards are for the mines only...


Masters of the void is a mic, generic expansion. The enemies fit pretty well anywhere. There might be some gear or artifacts that come with them that seem western themed, but I don’t think so.

Plus, they cast void magic spells, which are also cast by the fallen sorcerers in Japan, so you can double the available spells for those two enemies by having both.

Reply: Arkham Horror: The Card Game:: Rules:: Re: Agnes + Extracurricular Activity interaction question (minor Dunwich Legacy spoilers)

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by Esgaldil

madantichris wrote:


Each investigator's maximum hand size is reduced by 3 while checking his or her hand size during the upkeep phase.


so I have finished resolving my card draw, then I grab a resource token. Last step of upkeep phase is check hand size, which is now 3 instead of 8. I discarded Dark Memory and another card.


To be clear, 8-3=5, so your maximum hand size is 5, not 3.

Thread: Core Space:: General:: Combat Dice distribution

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by karuchan

I have just received the deluxe rulebook (just the rulebook). I'm going to play the game with other components. On pages 44 and 48 there is the description for the NPC & Security dice.

From what i have seen:

Blue die:
1 hit (3 faces)
2 hits (1 face)
1 misfire
1 blank

or
1 hit (2 faces)
2 hits (1 face)
1 misfire
2 blanks

Red die:
1 hit (3 faces)
1 misfire (1 face)
2 blanks

Can anyone confirm the dice distribution of faces ?
Thanks in advanced.

My bad not have bought a dice add package.

Reply: Spirit Island:: Variants:: Re: Custom Board

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by kentrisk

I didn't put the reference starting pieces on the board. I have the original boards that I just look at for reference before I start a game.

Reply: Gloomhaven: Forgotten Circles:: News:: Re: Forgotten Circles now available for pre-order!

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by SteoanK

n1mz wrote:

Hi,

I pre-ordered via Amazon and got this message:

New estimated delivery date:
Tuesday, May 14, 2019 - Wednesday, June 5, 2019

Does that seem right with your
US - Quartermaster Logistics shipment is scheduled to arrive April 26

Arrival date? Can't wait to get this expansion to our group! :D


The "preorder" was through backerkit (or whatever backer thing and not amazon. Therefore you preordered for the retail release. Backerkit preorders will arrive before retail release orders.

Reply: The Lord of the Rings: Journeys in Middle-earth:: General:: Re: Villains of Eriador expansion pack - figures just cosmetic?

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by tern73

senorcoo wrote:

While I know this pack exists primarily as a means to extract more cash out of me, it isn't going to stop me from picking it up. :p


One benefit to the pack being a ways off, is that I have time decide how all-in I want to be.

Because pre-release it is easy to be on the hype train, and sitting here at work waiting for the box to be delivered, I'm ready to sign up to buy everything that comes out in the future.

But, by the time the expansion comes out, things will have settled out and I'll either be super excited and I'll pick it up, or maybe not so much!

If it releases at GenCon though it might be hard to NOT pick it up ;)

Reply: Gloomhaven:: Rules:: Re: Melee / Ranged

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by Madmullet

toyboy101 wrote:

Oh...that's different than what I thought. So if you have a ranged attack ability card then you can do the ranged attack even without a specific ranged weapon item card? And if you had a ranged weapon item card you could add it to the ranged ability card to enhance that attack? And so on for melee?


You could do the attack stated on the ability card if you were carrying no items whatsoever.

Reply: The Lord of the Rings: Journeys in Middle-earth:: General:: Re: Is anyone else disappointed by Beravor's art?


Reply: Arkham Horror: The Card Game:: General:: Re: Is it possible to use only specific 'Return to' cards, just to fix certain issues?

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by magicbus1966

Just wanted to say Resurgent Evils is soooooooooooo much better than Ancient Evils. We just started Return to Dunwich and have already experienced that being able to take control of when the Act advances (albeit at a hefty cost) is a Resolution changer.

Reply: Zombicide:: Variants:: Re: Where is this app we heard of....???

Reply: Gloomhaven:: Rules:: Re: Melee / Ranged

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by toyboy101

Madmullet wrote:

toyboy101 wrote:

Oh...that's different than what I thought. So if you have a ranged attack ability card then you can do the ranged attack even without a specific ranged weapon item card? And if you had a ranged weapon item card you could add it to the ranged ability card to enhance that attack? And so on for melee?


You could do the attack stated on the ability card if you were carrying no items whatsoever.


Thank you, I never realized that just from reading the rule book. I guess I'm conditioned to other games where and weapon is always needed.

Reply: Arkham Horror: The Card Game:: General:: Re: All is not lost (apart from my sanity)

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by Dr_Dee

Welcome. You should really enjoy the ride. Go all in and buy everything released to date, sleeves for all cards, coin capsules for Chaos Tokens, a Chaos Bag (who doesn't want chaos in a bag?), a multitude of storage options, a playmat or two, the (slightly rubbish) novels to get the alternative invetigator cards. That should fill the space in your garage...though you may need to sell a few internal organs or unwanted family members to finance it.

Reply: Zombicide:: News:: Re: Zombicide Boardgame APP coming

Reply: Zombicide:: General:: Re: Zombicide App M.I.A.?

Reply: Shadows of Brimstone: Forbidden Fortress:: General:: Re: Compatibility with older expansions

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by Autoduelist

Enemies are restricted to worlds solely by their threat cards. So if the Targa Guardian only appears on Targa Otherworld Threat cards, you're not going to see the Targa Guardian when drawing Cynder Otherworld cards. There's nothing stopping you from making your own cards though, nor is there anything preventing Flying Frog from doing this themselves.

I think Flying Frog mixed themes ala Heroscape because:

1.) If they didn't offer the option, some fans would ask for it anyway.

2.) It could stimulate sales of existing expansion sets (eg - customers that passed on the Western sets may buy them because they own the Asian, Spanish, or Norse sets). I'd imagine moving more volume through the wholesale and retail channels would allow Flying Frog to focus on specific settings because of increased demand.

I see the appeal of offering different core sets, but I also realize that the enemies and Otherworlds aren't going to change just because I'm playing a Samurai or a Viking, so that made it easy for me to pass on those sets. Now I'm just waiting for BRIMSTONE ADVENTURES PIRATES edition.

Thread: Shadows of Brimstone: City of the Ancients:: Rules:: Bonus damage timing

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by chaplin717

After a long break, I have returned to the game and the latest campaign is running into an issue. The issue seems to come from bonus damage, or more specifically timing.

One hero is the gunslinger. He has the +2 damage bullets which clearly state they can be used after the damage roll. This is really strong, but he has limited uses and it is his main trick. So...ok.

Then there is a saloon girl. She has a pick axe (+1 combat) and an axe (+2 damage on a combat hit once per turn). She also has knockout punch (use a grit to double the damage just rolled). This gets insane. If I understand dual wield and timing correctly she now has a pool of three dice to attack with. Whichever ones hit can then get the bonus of all hand weapons. So she can roll, look for a crit, spend a grit to double it, then add 2 more to damage from the axe. Thus she makes high defense enemies trivial. She can also (maybe) wait on rolls for damage, then double the highest one, and then add two more. This makes even epic boss monsters crumple.

Am I doing this right? The weapons don't have the same phrasing (after damage is rolled) as the gunslinger. Should bonus damage be applied before damage rolls? Or even to hit rolls? She is barely level 3 and rolling over even Guardians. She is a damage beast along with great healing (so tons of XP too). She even farms Dark Stone due to the +1 stone finds on the pick axe. Oh, and at a starting 3+ defense, she is fairly sturdy.

Throw in a priest that has Weaken (minus 2 to enemy defense) and it gets silly.

A party with these two (three if you consider the Priest's Weaken--but frankly it's not even needed and he heals and melees trash mobs) don't really care about enemy defense. Not even critical immune ones. Am I doing something wrong?

Reply: Gloomhaven:: Rules:: Re: Melee / Ranged

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by Jack Spirio

toyboy101 wrote:

Madmullet wrote:

toyboy101 wrote:

Oh...that's different than what I thought. So if you have a ranged attack ability card then you can do the ranged attack even without a specific ranged weapon item card? And if you had a ranged weapon item card you could add it to the ranged ability card to enhance that attack? And so on for melee?


You could do the attack stated on the ability card if you were carrying no items whatsoever.


Thank you, I never realized that just from reading the rule book. I guess I'm conditioned to other games where a weapon is always needed.
the rules never tell you you need a weapon

Reply: Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage:: General:: Re: Sorting Tiles

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by NinjaGigolo

adm1 wrote:

This was frustrating to me as well. I kind of decided that dungeon tiles were the ones with more defined edges but it's ridiculous that they weren't clearly labeled on the back.


This! I got it sorted but that was needless.

Reply: Zoo Break:: General:: Re: where to buy this?

Thread: The Lord of the Rings: The Card Game – Khazad-dûm:: General:: Is this first expansion mandatory?

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by ghostbear

Having missed the boat on LOTRtCG for the past 9 years, I finally decided to get the core set and the first expansion as a retirement gift to myself, only to discover that Khazad-dum is nearly impossible to find for a reasonable price. My question is whether or not new mechanics are presented in Khazad-dum that are essential for continuing to collect the expansions. Can it be skipped without missing anything essential for moving forward with other sets?
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