Reply: Sentinels of the Multiverse: Shattered Timelines:: General:: Re: No...
by jcb231Wikiro wrote:Controversial is a culturally relative term it depends on the group your in. Ill switch to taboo if that's your cultural preference. I'm usually surrounded by uptight people and...
View ArticleThread: Sentinels of the Multiverse:: General:: Why no ratings for environments.
by metal134 The instruction booklet has complexity ratings for heroes and difficulty ratings for villans, but I'm curious as to why no difficulty ratings for environments. It's clear that some are more...
View ArticleReply: Sentinels of the Multiverse:: Rules:: Re: A few questions from a...
by jcb231 Thanks, all. I'm the sort that likes to play a game by the rules, generally. This is typically because I've found that in many games trying to fiddle with the rules too much ultimately ends...
View ArticleReply: Mice and Mystics:: Sessions:: Re: Filch 'Eagle-Eye', the Roachmaster...
by mfaulk80Grumsh wrote:I am pretty sure it's one per mouse per turn and not one per turn total. If it truly is one per turn total leveling up is going to become nearly pointless. You may be confusing...
View ArticleReply: Mice and Mystics:: Rules:: Re: Campaign Items
by RMGreen I'd say that 'kept' search items for mice not participating in a chapter are pulled from the search deck in campaign play.
View ArticleReply: Mage Knight Board Game:: General:: Re: Wow this game is now ranked #9....
by tumorousWiltChamberlain wrote:So tell me BGG... why should I care?.. what is new and different with this game?.. what am I missing out...
View ArticleThread: Sentinels of the Multiverse:: Rules:: I played a power can I use it...
by turtlebackDuring the "Play" portion of a heroes turn the rule book says "Play one card from their hand, following any instructions printed on that card"So, if I play a card with a power on it, I...
View ArticleReply: Agents of SMERSH:: General:: Re: Tracking the container ship
by mvettemagredkevwill wrote:Just entering the Straits of Gibraltar. All that's left is crossing the Atlantic. In November. Brrrrr.Of course, if the crew gets bored, they could always play a...
View ArticleReply: Mice and Mystics:: General:: Re: Okay, what am I doing wrong?
by JimOfTheCornmfaulk80 wrote:There isn't a way to move the Hourglass down, but you can move the Endgame Marker up. The first two Individual Achievements (Cheesemaster and Roachmaster) move the Endgame...
View ArticleReply: Sentinels of the Multiverse:: Rules:: Re: I played a power can I use...
by lordrahvin The part after the Power section is not considered instructions of the card. Rather, it is a power available to you for having the card. To use it, you must use one of your available...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: What's on your Wishlist of...
by metal134 In other card games, like Nightfall, Thunderstone, etc. they come with cards for creating a random setup. For example, you would have a deck of cards with one card representing each...
View ArticleReply: Sentinels of the Multiverse:: Rules:: Re: I played a power can I use...
by jkayati Assuming often makes us wrong, and that is the case here.You do not activate a card with a power when you put it in play. You place in your play area, and then you may use the power during...
View ArticleReply: Warhammer Quest:: General:: Re: What's your favorite part of Warhammer...
by pinkymadiganroth wrote:So I guess my hope would be that whatever changes and improvements you make to the rules would bring the same kind of excitement to those of us who don't engage in the entire...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: damage...
by Ender Wiggin If the attack roll is a hit, the target takes 3 damage. If the attack roll is a miss, the target takes 1 damage.
View ArticleReply: Sentinels of the Multiverse:: Rules:: Re: I played a power can I use...
by turtlebackSo, what are these "instructions"?
View ArticleReply: Mage Knight Board Game:: General:: Re: If I have to play with 4...
by DaviddesJHannibal_pjv wrote:That is true... I have been thinking a variant where you can go every direction from portal. So use normat green tile as a starting point and put some model in the middle...
View ArticleReply: Mice and Mystics:: Rules:: Re: Campaign Items
by youperguyRMGreen wrote:I'd say that 'kept' search items for mice not participating in a chapter are pulled from the search deck in campaign play.This is how we play.
View ArticleReply: Mice and Mystics:: Rules:: Re: Can you search both sides of a tile?...
by moonglow I haven't got my game yet, but was wondering about some small magnifying glass tokens - thinking something like those in Mr Jack Pocket - with the initial of each character on them, these...
View ArticleReply: Sentinels of the Multiverse:: Rules:: Re: I played a power can I use...
by lordrahvin Everything not listed after Power. Some cards do not have instructions. Take a look at Bunker. His cards tend to have some weird instructions, I think.
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