Reply: Mage Knight Board Game:: Rules:: Re: Exploring the coastline with core...
by Jebbieentranced wrote:This makes me wonder something else. Say you have used the 7 countryside tiles, and are now at core tiles (solo full conquest). If you are in a corner on the coast, can you...
View ArticleReply: Agents of SMERSH:: General:: Re: Grey D6?
by lordunborndrb1004 wrote:And Am I the only one with a grey D6 with regular pips on it?No, there should definitely be a standard d6 in there! It's used for selecting Ocean encounters (when you have an...
View ArticleReply: Mage Knight Board Game:: Variants:: Re: Preset map shape
by DaviddesJMikePustilnik wrote:You could tack on a rule that all of the face-down green tiles must be revealed before any core tiles are revealed.This doesn't seem workable, because if another player,...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Player count?
by Teamski My guess is that it is up to the players themselves how to split up the spoils. It makes sense that while it is easier to kill a monster with 6 players, you still would only get, lets say, 3...
View ArticleReply: Legendary: A Marvel Deck Building Game:: Reviews:: Re: With Great...
by Montag451 The continued animosity towards co-op players bugs me. Playing purely competitively goes against the theme, co-op stays true to the theme, and for some of us, that's important.For one,...
View ArticleReply: Escape: The Curse of the Temple:: General:: Re: How do people organize...
by airsonist Tossed everything into the Illusions expansion. Not much room for movement left.
View ArticleReply: Escape: The Curse of the Temple:: General:: Re: How do people organize...
by Grudunza Do you not have this box? If so, all of the base tiles will easily stack in one compartment and the curses/treasures in the other, with everything else in bags around them.
View ArticleReply: Agents of SMERSH:: General:: Re: Grey D6?
by hepcat1lordunborn wrote:The tech tokens on my Dr. Lobo ARE green the Double agents on my sheet are Red and should be Brown. :DJust checked. Mine are the same way, Chris. As the icons are still...
View ArticleReply: Darkest Night:: General:: Re: Just got my copy today...Soo cool!
by Joshuaaaaaagandalftheking wrote:Joshuaaaaaa wrote:Don't forget, you can always order direct from VPG. Postage isn't too bad, especially on the bagged version, although you do run the danger of it...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Player count?
by GeosphereTeamski wrote:My guess is that it is up to the players themselves how to split up the spoils. It makes sense that while it is easier to kill a monster with 6 players, you still would only...
View ArticleReply: Kingdom Death: Monster:: General:: Re: Boutique Games? A new...
by Teamskimindg4m3 wrote:Teamski wrote:mindg4m3 wrote:The Boutique Game genre is something I hope catches on. I think there is a cleary a market for it that used to be dominated my Miniture War games...
View ArticleThread: Mice and Mystics:: General:: I like Chapter 11 spoilers
by youperguy Hi all,My daughter and I just finished Chapter 11 for the second time. We had a great final adventure and a very close finish. My were one cheese away from losing and we gotten the...
View ArticleReply: Space Cadets:: Rules:: Re: post-First play questions
by engelsteinsnacknuts wrote:There were 6 of us, we used the suggested assignments.1) When resolving the actions, does order matter? -- If the sensor officer gets a lock on a crystal, and the helm...
View ArticleReply: Space Cadets:: Rules:: Re: Assorted Questions
by engelsteindiscordjack wrote:Thanks for the response! One more question though: The rules say that the Weapons Officer doesn't need to pre-announce how many shots are taken at each target, but does...
View ArticleReply: Gears of War: The Board Game:: Reviews:: Re: Deja vu (Space Hulk?) - a...
by cbs42redsimon wrote:The problem with GoW is that you have tor read all of the examples to play it correctly, because some rules are only mentioned in the examples.This is a big pet peeve of mine...
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