Thread: The Lord of the Rings: The Card Game:: Rules:: Are engaged enemies...
by spacetime O.K. so I've invited four trolls over for second breakfast, Louis, Stuart, Rupert, and Morris. Unfortunately they thought that me and my friends WERE the second breakfast. Needless to say...
View ArticleReply: Zombicide:: Rules:: Re: Odd exploit possible?
by AlexHolker Nessmk2 wrote:Other than luck of the draw and the fact that being in red is a bad idea, what's stopping this from working?I don't think Zombies are supposed to pathfind through locked...
View ArticleReply: Mage Knight: Board Game:: General:: Re: Ye Olde Mage Knight Solo...
by AngbandKing Tovak at 227!
View ArticleReply: The Lord of the Rings: The Card Game:: Rules:: Re: Are engaged enemies...
by PBrennan You're right, his constant effect is only applied while he's alive and disappears as soon as he dies, so yes, order of killing can be important.
View ArticleReply: Zombicide:: Rules:: Re: Odd exploit possible?
by troyboy81 they are attracted to noise. you all make noise even when doing nothing. they will come.
View ArticleReply: Zombicide:: Rules:: Re: Zombies vs. Doors. Round 1. Fight!
by AlexHolker Loophole Master wrote:If all doors are locked, they will choose the shortest path as if all doors were opened, but they won't be able to walk past the locked door.There is no such rule....
View ArticleReply: Gears of War: The Board Game:: Variants:: Re: Help Me Playtest New...
by Graf I playtested your mission this evening. Congratulations, Bobby and Penny, you‘ve created a great mission that is nearly perfectly balanced. I loved the way how your mission is getting more and...
View ArticleReply: The Lord of the Rings: The Card Game:: General:: Re: Just bought a...
by Thanee Nice. Congratulations on finally beating it. :)It's pretty tough solo (it is considerably easier when you use two decks, because there is just 1 troll regardless of the number of players and...
View ArticleReply: Fortune and Glory: The Cliffhanger Game:: Rules:: Re: Deep Terrain
by dragoncymru I think I might say that it's cost 2 to go through them.I have also thought of a neat little way of introducing 2 typical pulp nasties - the Mummy and the Yeti - that are keyed to Egypt...
View ArticleReply: Zombicide:: Rules:: Re: Odd exploit possible?
by AlexHolker troyboy81 wrote:they are attracted to noise. you all make noise even when doing nothing. they will come.They cannot come - the Zombies always move by the shortest route, and there is no...
View ArticleReply: The Lord of the Rings: The Card Game:: Rules:: Re: Are engaged enemies...
by spacetime Thanks. It's time to have a little chat with Stuart about table manners
View ArticleReply: Zombicide:: Rules:: Re: Odd exploit possible?
by troyboy81 maybe this is why nobody has lock it down.
View ArticleReply: A Touch of Evil ‘The Madness’ Game Supplement:: Reviews:: Re: A Touch...
by jcb231 I would LOVE to see a "Web Pack" for each of Flying Frog's games. Such a pack could contain all of the web-exclusive items like this card set, plus real printed versions of all web content....
View ArticleReply: A Touch of Evil: Hero Pack 1:: General:: Re: Warped cardboard...
by jcb231 Some of my cards warped slightly after owning the game for a few months (stored it in a dry place too!), but after some time pressing them under a lot of weight they seemed to correct.
View ArticleReply: Mage Knight: Board Game:: General:: Re: Ye Olde Mage Knight Solo...
by eekamouse My score was with Arythea.Just found this thread! Cool!
View ArticleThread: The Lord of the Rings: The Card Game - Shadow and Flame:: Rules::...
by Deebs So if I play Miruvor on another player's hero and that player later triggers the action and chooses to put it on the top of the deck, then it goes on top of his/her deck (and not back on top...
View ArticleReply: Mage Knight: Board Game:: General:: Re: Poll about cards
by QBert80 I think the awesome thing about Wings of Night is actually how flexible it is. You don't have to draw your siege spells together with the right mana, you just need to generate move (which...
View ArticleReply: Mage Knight: Board Game:: Sessions:: Re: Arythea Solo 205, Turn by Turn
by iain_benson Oh Bum! It looks like you are right, I've run through that round and I didn't have the cards for another 2 move at that point so I guess that score doesn't count :gulp:It also means I...
View ArticleReply: Mage Knight: Board Game:: General:: Re: Ye Olde Mage Knight Solo...
by postm You can now update my score to my new personal best I just did with Tovak. Final score was 182. Dummy was Goldyx. I even posted a short session report:...
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