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Reply: Fortune and Glory: The Cliffhanger Game:: Rules:: Re: Deep Terrain

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by dragoncymru

I think I might say that it's cost 2 to go through them.

I have also thought of a neat little way of introducing 2 typical pulp nasties - the Mummy and the Yeti - that are keyed to Egypt and the Himalayas.

When you land on these two spaces:

if no Artifact there - on your normal d6 roll, on a 6, rather than an event, you encounter that creature (mummy or Yeti) - both are tough with lots of Glory to be had if you beat them.

If an artifact there, roll D6 at the start of an Adventure phase, if a 6 then you encounter the creature before you get to Dangers - and they'll be tougher now - after all the Mummy has to guard its tomb, right?

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