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Reply: Mage Knight: Board Game:: Rules:: Re: How do night rules differ from day rules as far as combat and use of recruits?

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by Vlaada

Jim is very right about how the rules were meant :)

On the other hand, you see only final result - some compromise between theme and complexity/fiddlyness. There were another "thematic rules" that were dropped during development. For example blocking and shooting was more difficult at night originally (so the night combats were bloodier - it was more often to take damage and then kill the opponent), but I dropped that for various reasons. I admit dungeons and tombs are kind of relics from these times... but I liked the option to cast black spells during day and there may be units or enemies that work different way at day and night in the future etc., so I kept it.


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