by richcharters
MajMalfunction10 wrote:
richcharters wrote:
lordrahvin wrote:
In our games, we've house-ruled that once he's "Knocked Down", he loses any saved AP and can change his specialty. Further, he comes out of the fire engine instead of the ambulance. Thus, the player has taken another firefighter because his last one got killed. It's gritty, but I think it will work for us. We haven't actually tried it yet.
I don't think being down one firefighter will change the difficulty drastically at that point unless you actually take his turn and roll smoke as if he had taken a turn. If you do that, then yes, you are hosed.
With this added house rule, you would need to play more conservatively when you're down to your last firefighter. No more standing by fire and just "hoping" it doesn't explode!