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Reply: Zombicide:: Variants:: Re: Some optional house rules musing

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by ropya

Truth be told, we play it simple.
Roll to hit, misses hit survivors in the same space.
Weve even toyed with a roll of 1 hits a survivor between the shooter and the target.
Weve found that this tends to still keep us from firing into a survivor occupied zone.
But its been better received at least having the choice.
To each their own and all that.

Another addition we came up with rotating the experience.
When you get to red, you start over, keeping unlocked abilities.
Once you get to orange, you unlock the 2nd, and red you unlock one of the remaining two.
Just food for thought, it made it a bit more fun. Not so much to win, just to ice more Zds

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