by Midaga
schnapes wrote:
On the flip side it does make each choice less consequential so unlike Pandemic which requires Herculean planning to make the system "click" into place, here it feels a lot "lighter" and there's less chance of a few decisions screwing the game up - that said, it's by no means an easy game.
Oh, but certain decisions are quite consequential. I think you forgot to mention the most important decision, the one about deciding to play it safe, and spend a whole day (i.e. take both actions) with one activity, guaranteeing success, or spread out, make more things, but risking losing health and getting unpleasant surprises in the form of adventure cards. Since the time is pressing, you must take risky actions, and consequentially the game throws more problems at you to solve in exchange for the faster progress.
In this sense the game strongly reminds me of Ghost Stories, where after a short, calm period the whole thing blows in your face, and there's always three more crisis situations you have to handle than you are capable of at the moment.
The game probably won't satisfy the fans of the Pandemic's sterile flow, but certainly will appeal to those who love strong theme and risk management.