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Reply: Nemo's War (Second Edition):: Rules:: Re: A Capital Encounter + The...

by Sir Gaulen😱😱 Oh darn it. Then my suppose victory is not as such.

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Thread: Chronicle X:: General:: Need link for the building instructions for...

by necroloid123 Title says all. I have lost the instructions for building the models. Any one know of some links to a pdf or scans of those instructions. Thanks.

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Reply: Freedom Five: A Sentinel Comics Board Game:: Rules:: Re: Team Up...

by Ensign53 I did double check with a guy from AW, but my gut was right: the cards get committed in step 2, and any card committed is discarded if the villain is beaten, since you never know how the...

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Reply: Marvel United: Multiverse:: General:: Re: Would you consider Marvel...

by Harold11peakhope wrote:Harold11 wrote:there is no difference in gameplay or difficulty of information managementCould you at least say "almost no difference"? Have you played the Fantastic Four solo...

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Reply: Sleeping Gods: Primeval Peril:: General:: Re: How to keep notes?

by trcanberrarobvw wrote:I several reviews is saw mention of note keeping as an important help to succes. I did not start the game yet, but I want to be prepared for my first session. How do you write...

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Reply: Marvel United: Multiverse:: General:: Re: Would you consider Marvel...

by Harold11jerrysclix wrote:coop = partnered look how that works!!It never mattered. I only said (quite rightly) that there is a difference between solo and partnered. They are different activities,...

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Reply: ISS Vanguard:: General:: Re: Question about away team

by jcc56InsulT wrote:Hey everyone,I am currently learning the game and would appreciate some clarification.When forming the away team and selecting only two sections for planetary exploration, what...

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Reply: ISS Vanguard:: General:: Re: Question about away team

by trcanberra They are available again during the ship management phase when you get to that part of the game.General thoughts seem to be that three in the away team is the sweet spot for solo play; a...

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Reply: Kinfire Chronicles: Night's Fall:: Reviews:: Re: Kin(g)-Fire!

by eddielhttps://kinfirechronicles.com/cdn/shop/files/KCNF_Components... lists where everything goes to reset the game.

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Thread: Nemesis:: Rules:: door marker placement

by jim bailey When you uncover and exploration token that is a door marker, where do you place it? Does it go in the corridor you just came from or randomly in another corridor?

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Reply: Nemesis:: Rules:: Re: door marker placement

by senorcoo The door closes behind you in the corridor from which you entered the room.

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Thread: Cloudspire:: Rules:: Solo Question AI Movement

by Genu1976 I am correct?This AI war briar (solo mode) must NOT walk the red arrow to use the movement? I can choose to remain the war briar where it is, because it makes no progress?

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Reply: Shadows of Brimstone: City of the Ancients:: General:: Re: Compilation...

by Hazlazm It's been approved. Here it is:https://boardgamegeek.com/filepage/288313/unofficialofficial...If someone wants me to do a compilation of house rules and variants, I can oblige and upload...

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Thread: The Isofarian Guard:: General:: Missing Player Aid Foldout

by Lars Vogt I just received my copy and, looking through the material, I cannot find the Player Aid Foldout. In which box should it be? Is it packed alongside with something else? Any pointer would be...

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Reply: The Isofarian Guard:: General:: Re: Missing Player Aid Foldout

by skykingdomgames It should be in the 'Books' component box with the other campaigns books, index books and rulebook. If you don't see it send me a PM.

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Reply: Nemesis:: Rules:: Re: door marker placement

by STEELHE4RT Also, from the FAQ, if you reveal a door Exploration marker as a result of moving through the technical corridors, no door is closed.

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Reply: Heroes of the Sanctum: The Strategy Card Game:: Rules:: Re: When does...

by melgeorgiouMuskrat66 wrote:So played my first attempt using the tutorial mission and drew the loot card blade of the cursed. To make sure I understand the card, the hero has +1 to their damage but...

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Reply: Dragons Down:: Rules:: Re: Halfling Rogue

by Sprogz Also why Halflings make a great choice for new players learning the game who you'd like to try and keep alive so they can (hopefully) experience a longer session of play of this great game.

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Reply: Cloudspire:: Rules:: Re: Solo Question AI Movement

by Pashootan Yes that is right. If it can only make lateral movement, it is your choice to move it or not

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Reply: Marvel United: Multiverse:: General:: Re: Would you consider Marvel...

by peakhopeHarold11 wrote:I suspect that the Fantastic Four will be like other modes - the information will be provided turn-by-turn, on a small number of cards. You only have to worry about one hero...

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