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Reply: Mice and Mystics:: Rules:: Re: Timing question: Filtch, Defense Die,...

by JonBen It has never been clear to me when the surge actually happens. Certainly the cheese is added immediately but does the surge happen before combat is resolved? The rule book on page 15 when...

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Reply: Dungeon Crawler:: General:: Re: Quick question

by Greyhaze The entire set is meant to be mixed together as needed/desired. We do have campaigns designed for pre-set dungeons found here:...

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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Variants:: Re:...

by rmomega Your suggestion on handling the decks is really low-tech and efficient, and I think that's what we'll do. Just takes a minute at the start to shuffle 'em up and then a box to hold them.I've...

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Reply: Zombicide:: General:: Re: Tutorial, then Grindhouse. WORRIED

by waitsfan OKAY,Skip that last inquiry! Found my answer! I was failing to spawn zombies when busting into the building initially. I can see howw THAT would change things a ton!Will try again!!!Sorry...

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Reply: Zombicide:: General:: Re: Tutorial, then Grindhouse. WORRIED

by Scorpion0x17 LOL.That would make any scenario a tad easy!However, even playing that rule correctly Grindhouse is one of the easier scenario, so easy in fact that Guillotine Games have issued a...

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Reply: Zombicide:: General:: Re: Tutorial, then Grindhouse. WORRIED

by Loophole Master Not that stupid, though. Even played correctly, Grindhouse is considered a "broken" mission, since it's so easy. You can find an official revised version of that mission (along with...

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Reply: Zombicide:: Rules:: Re: how noise travels?

by Loophole Master 1. Nothing blocks noise2. But that doesn't mean that zombies will be splitting endlessly before a closed door. Zombies don't split because there are multiple noisiest zones, they...

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Reply: Zombicide:: Rules:: Re: how noise travels?

by Scorpion0x17 1. Yes.2. That depends on the precise circumstances, but from what you've written they possibly continue splitting, however, can you give a more concrete example of what you mean (maybe...

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Reply: Escape: The Curse of the Temple:: Strategy:: Re: Large group strategy?

by jscivfanaka66 wrote:We were playing several times with 6 and losing badly. Then we agreed to split into 2 teams of 3 people. It went very well that time. The key is to make sure no lone wolves...

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Reply: Lord of the Rings Express:: General:: Re: PDF

by gre81 When I print out the board is is in four separate squares.

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: 5 player variant...

by jcourtney Don't forget you'll need two core sets at least.

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Reply: Mice and Mystics:: Rules:: Re: Timing question: Filtch, Defense Die,...

by astrastriker This actually happened to me in chapter two. You can find the short discussion about it here.

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Reply: Mice and Mystics:: General:: Re: Painting Mice and Mystics

by JesterPoethatchhermit wrote:JesterPoet wrote:Ahhh, a fellow black primer. I thought I was going to be the only one.It seemed like the way to go for minions to give them that darker look.So did you...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by cjeris The Assign Damage outline begins by saying that damage from unblocked attacking units is assigned "one attacker at a time". Does this mean that damage from multiple attacking units may not be...

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Reply: Story Realms:: General:: Re: Story Realms compared to Winter Tales

by Escapade Games I don't think that having a Storyteller means that the other players work as "puppets", that's certainly not how a game of Story Realms plays out in my experience. In Story Realms,...

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Thread: Sentinels of the Multiverse: Enhanced Edition:: Rules:: leaves play

by supervalkyrie I can't seem to find clarification on this anywhere so hopefully I can get some help here. when a villain card flips does it leave play? for instance, if I were to play Tempests...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by MikePustilnikcjeris wrote:The Assign Damage outline begins by saying that damage from unblocked attacking units is assigned "one attacker at a time". Does this mean that damage from multiple...

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Thread: Sentinels of the Multiverse:: Rules:: Leaves Play

by supervalkyrie I can't seem to find clarification on this anywhere so hopefully I can get some help here.When a villain card flips does it leave play? For instance, if I were to play Tempests vicious...

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Reply: Zombicide:: General:: Re: Does anyone store thier Zombicide mini's in...

by Amyrin I just throw my walkers into the box. All the other minis got sorted and go into the boxes that came with the promo characters and fit quite nicely in there. I have no problem with throwing...

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Reply: Sentinels of the Multiverse:: Rules:: Re: Leaves Play

by salty53 A card is still the same card if it flips; Vicious Cyclone would not leave play.This is important to the general flow of the game because it ensures that the villain character card always...

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