by BakaMattSu
arenson9 wrote:
For #2, you mention 'applied in timestamp order', but I believe that's unnecessary. If you're just considering the set of increases and decreases the order in which they are applied is irrelevant.
I may just be over thinking in that case of a hypothetical conditional modifier such as "increase damage dealt by 1 to all sources of damage greater than 2".
Furthermore, I suppose any "prevention" effects would kick in at a step 4? For instance, a "prevent damage dealt to X if it is exactly 1" would check after all modifiers regardless of time stamp?
It might be wishful thinking to hope for an expanded example of resolution in the upcoming revised print - a clear layout of the steps would be great.