Quantcast
Channel: Cooperative Game | BoardGameGeek
Viewing all articles
Browse latest Browse all 1683829

Reply: Arkham Horror:: Variants:: Re: Supernatural Variant

$
0
0

by skurge13

This is absolutely awesome! I'm a huge fan of Supernatural and this is a great idea and fantastic work, with so much potential. Great graphic design!

Does Ruby's knife reduce resistances for one turn or the whole combat? I'm worried the Colt is a bit too powerful. I know it's the gun that can kill almost anything, but this seems a bit much. I assume the clues are taken from the bank? Maybe you should make the player pay this cost. And five attacks is a lot. Maybe the player has to pay 2 clues for each use, up to a max of 3, or maybe even just 2. I don't know, I know nothing about balancing games.

So many great monsters and Ancient Ones you could use (Crowley, Eve the Mother of Monsters, Lilith). So many characters you could use as investigators, like Jo and Ellen, the DJ Qualls character, Rufus the hunter, Sheriff Jodie Mills, that seer who went blind, Felicia Day's character, the Ghostfacers!... or would these be better as allies or guardians and such?

Lots of spells you could bring in too, although off the top of my head I can't really remember any they used (ugh). Mostly they cast summoning spells and do exorcisms, I think. The sigil that Castiel carved into their ribcages could help a player evade a monster...but then again, conceptually that's hard to work in as a spell that only lasts one combat. Maybe as a skill card that increases your sneak? How about an exorcism ritual to increase combat?

I'm trying to remember other items they've had on the show. Phoenix ashes, but what would that do? Give a combat bonus? Reduce damage? The little toy car stuck in the Impala's door that distracted Lucifer, (hahaha)? Dean's anime porn stash? Dean's (kinda useless) God finding amulet? The anti-dragon sword in the stone? Salt and iron is big in Supernatural, can that be incorporated?

What about adding encounters, like with a crossroads demon...trade him stamina for clues? Boy, I would need to re-watch the series to think of more stuff.

I read Dean's story card, some minor quibbles there. Lots of colons used, which are not very common, and I'm not sure if they're being used correctly so you might want to reduce them. On Dean's story card, the second sentence should be "was the location" instead of "were the locations." "Near the graveyard" might be better than "outside." "job was [a] simple haunting." "graveyard[,] shovels in hand." Some awkward wordings here like "repel physics" and "Before surprise could grasp" them. Maybe instead, "Before they could react, the creature was upon them [or, had engulfed them], and suddenly they were falling [through a colorless, swirling void] for what seemed like forever." "all [too] alien." When Dean first speaks I think he should start with his classic, "Son of a bitch!"

I like the idea of "the older brother," but doesn't it go too far against the intentions of the designer? He made sure you can't trade clues with other players as it makes things a bit too easy, and being able to spend clues for another player at any time seems too powerful. What does everyone think about this? I also don't know if he should start with the Colt either, as it's so powerful. Maybe he should have John Winchester's engraved, pearl-handled .45 instead (no wait, maybe it's not from his father, I thought it was but maybe I'm wrong...I found this http://www.imfdb.org/w/Supernatural). But, yeah, if it's in the deck, he might never get it, so I guess he should start with it, I can see why you did this.

Viewing all articles
Browse latest Browse all 1683829

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>