by rmsgrey
Tjohei wrote:
Floating World wrote:
5. Change the rules to advantage/disadvantage to make rolling modifiers not be worse in case of an advantage.
Yes, this please! With advantage, you can avoid a miss. But if you add a rolling modifier, which should really make your modifier deck better, you're no longer guarantied a hit with advantage. Adding two positive effects ends up being a negative.
You can still miss with advantage even without rolling modifiers - you just need to get cursed (and it's not clear what happens if you have a multi-target attack with advantage, and one of the attacks draws the last card of the modifier deck - the null - as the first card drawn - does it get shuffled back in so you can draw it twice for the same attack?).
Also, while it's true that, when you're not cursed, the worst-case outcome of combining advantage and rolling modifiers is worse than the worst-case outcome of advantage without rolling modifiers, whenever you don't draw a null/curse, adding rolling modifiers to the deck makes your draw better whether or not you have advantage. Meanwhile, with or without rolling modifiers, advantage never makes your attack worse than not having advantage.
In critical situations, where you absolutely need to deal 1+ damage to a specific monster in order to avoid losing the scenario, yes, having rolling modifiers in your deck means you can't rely on advantage to guarantee the win. On the other hand, to get into that situation, you need to have gone through a bunch of attacks which would have been made more effective by having the rolling modifiers in your deck, so, without them, you'd probably still be in a situation where advantage can't guarantee the win.
The biggest problem with combining rolling modifiers and advantage is that we notice the dramatic moments when someone rolls into a null, but we don't pay attention to the much more frequent times when someone does a couple of extra points of damage that add up over the course of a scenario.