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Reply: Kingdom Death: Monster:: General:: Re: Gameplay dullness?

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by TrueLolzor

qwertywraith wrote:

So far we have not seen much variety in gameplay, which is not surprising for an introductory video.
I hope what you said is true. But, with this random pattern, game might grow into a faceroll when players are geared up.

GrauGeist wrote:

Um, have you ever played Ogre? Or any other board game, for that matter?

Don't we typically move, then roll a die to hit, roll a die for damage, maybe roll a die for saving throw?
No, I didn't played Ogre. What do you mean by "any other board game"? I've played plenty.

Sometimes you do, why? This is not about the order or the things you do, this is about if what you do is actually matters. For example, there is a 10% chance that flanking a monster will actually help you to hit him. And this is the only actual player choice I can tell of so far.

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