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Reply: Mice and Mystics:: Rules:: Re: Chapter 4 question and a few others

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by hatchhermit

RMGreen wrote:

hatchhermit wrote:

I know that a mouse cannot search normally for a captured mouse, but the Abduction search card reads:
Play immediately. This mouse becomes captured
and can only be rescued when a fellow mouse makes
a successful search action.

So if everyone has successfully searched, they'd have to move to another tile to get the chance to search for the abducted mouse. And it says only the search action has to be successful. It doesn't say the mouse can't get a card, too. But it would make sense that it wouldn't.

So the forked-water spot does not look adjacent to the land spot closest to the water. With the way the current is going, a mouse could move onto the 2nd water spot from the left and when it's turn ends, it would move to the left-most water spot. It would then have 1 chance to leave the water. That's rough. What I want to know is if that forked-water spot is adjacent to the last Land spot near the flip marker.

By the strict letter of the rules, it does seem that a mouse that has successfully searched on a tile could not search for a mouse captured by 'Abduction'. However, it doesn't feel like that's the intent to me. In fact, you could run into real troubles with that as some tiles require a specific mouse to be able to move on, like 'The Sewer Drain Pipe'. You could have a situation where the mouse you need to flip the tile is 'Abducted', and everyone else has successfully searched in that and all previous tiles. 'Abduction' is bad enough as it is.

Regarding 'The King's Tunnels', in my opinion the land spot in between the split river is adjacent to two sections of each fork of the river, but not the section above the split. So this definitely can be a tough section to get by depending on how many minions are attacking you. But remember that a mouse can use the 'Scurry' action to take a second move on it's turn, so it's possible to swim up the river and take as many attempts as you need to get out the other side. You just won't be able to Battle while you're doing it.


It would be nice to have a ruling on that with Abduction. It definitely can break a game in certain situations like you mentioned.

Scurry! I always forget about that. That definitely makes it less dangerous. Thanks. :)

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