by eracer68
ralpher wrote:
To me the game lacked something--and that is bringing something new to the table. The latest round of dice-rolling co-ops (Lost Temple, Wok Star) involve time elements and I could think of no backdrop where time should matter more than D-Day, but that element is missing from the game. Instead you end up building up your forces as slowly as possible before advancing. Seems awfully opposite the theme.