by Zachary1234
-Are players in the same room allowed to exchange any other dice rollsother than the gold mask?
-If a player incurs the trapped curse, are they still allowed to share gold mask rolls with players in the same room?
-What happens if one scores the trapped curse, and then chooses to action their TELEPORT treasure (kept aside)? Does the curse remain active in the destination room as well, or does one avoid it?
-What happens if you score two Cursed hands at once? It only states
one of your hands, so cumulative copies don't do much at all.
-CAN someone given me better text for the cursed hand curse?
It just doesn't do very much whatsoever.
The way I rework it is that either:
-You fall asleep at the tile you're on (trapped), with no possibility to trade gold masks.
-OR it represents fatigue. Try this:
Every condition requiring an explorer roll requires +1 explorer; if not, every condition requiring an adventurer roll requires +1 adventurer. This curse is not applicable to gem activation pedestals.
[This extends to discovering a new chamber, moving into chambers, curse cancellation requirements].