by j1hopki1
I've started using a house rule for Absolute Zero's base power."Absolute Zero deals himself 1 fire damage. You may return a card from your hand to your deck to search for a module card and put it in your hand. If you do, shuffle your deck."
Basically you pretend you drew a module instead of that card. Compared to the normal one he's still weak in the same situations (Equipment destruction, damage type changes, damage reduction, takes time to setup) and still strong in the same situations (Taking fire or cold damage, damage increases). You'll note that my version can't do cold to himself. So my version won't heal as well, but you will always be able to contribute to the team.