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Reply: Nightmare House:: Variants:: Re: Nightmare House re-visioning

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by Curufea

I'm of two minds on the clock. It's thematic to be clock shaped - however the game is 12 turns long with a beginning and an end - the circular nature of the clock implies that there are more than 12 turns.

I've been thinking it might be more useful to have a time track, rather than a clock face.

I do want to put on the timed events at the very least as well (lights only matter from 8pm, the additions the House gets to Haunts, Power Markers and Exorcisms after midnight etc)

I haven't found any clarification yet on the +1 for crypt/cellar/tower/attic for Haunts when it comes to the immobile haunts - I'm assuming that isn't figured into their psychic strengths on their counters.

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