Here's an idea I was curious to see reactions to:
Quest decks that have certain shadow / when revealed effects that benefit players (such as reducing threat levels, lower attack of an enemy, etc). These cards could be offset by making the rest of the deck slightly more difficult.
Likewise there could be player cards that have similar effects that temporarily harm players for benefits that soon belay them.
I just think it would add a great new element. Thoughts?
Quest decks that have certain shadow / when revealed effects that benefit players (such as reducing threat levels, lower attack of an enemy, etc). These cards could be offset by making the rest of the deck slightly more difficult.
Likewise there could be player cards that have similar effects that temporarily harm players for benefits that soon belay them.
I just think it would add a great new element. Thoughts?