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Reply: Escape: The Curse of the Temple:: Variants:: Re: Alteration for Phase 4: Escape rule.

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by WalkinPneumonia

Nushura wrote:

This rule has a problem: instead of exiting and leaving one die in the exit, you could simply stay and roll any spare die (provided that you need less than 5 keys to exit). If you remove this option there is no rush to leave (other than at the last second)

This is essentially what we do...except if a team is lagging behind. In this case we try to exit quickly so as to give them more die so that they can reach the exit.


I thought the rules say that each person must roll their own key to exit the temple so that wouldn't work.

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