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Reply: Dungeons & Dragons: Castle Ravenloft Board Game:: Rules:: Re: Traps...

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by Magnus Maximus

ninjadorg wrote:

Eldarest wrote:

jigmelingpa wrote:

I use a houserule that lets the rogue make a roll to disarm the trap before it comes into effect (if he is the one who finds it).


This looks reasonable and simple enough.


Yup, and the Rogue needs all the help she can get!


I kinda like the Rogue! Her AC sucks, but that Stealth power card is pretty good...

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