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Reply: Dungeons & Dragons: The Legend of Drizzt Board Game:: General:: Re: Game difficulty & depth?

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by Jonte1977

chromaticdragon wrote:


If you want about 50% win rate with LoD, you can simply play with no starting treasures and 0 Healing Surges, and you will have a more challenging game variant that would only offend a eurogame-loving rules lawyer.

The strategy in these games involve when to use your one-off powers, which encounters to cancel, how and in which direction to explore (to avoid dungeon layout that is disadvantageous for the heroes).


Thanks for the response. Yes I guess that might be the best way to tweak the game to be a bit harder.

Since it has pretty short playtime (which is good) I understand it need to be a pretty simple game-mechanic, so its good to hear there are some strategy anyway. Just dont want it to boil down to roll a dice and move your figure type of play :-)

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